I have played with the demo version of 3D LUT Creator: the program is very clever and useful. It differs from automated color grading in the sense that you have to build the transform yourself. The 2 approaches can work together though: provided that the program can load the 3D LUT tables that my program exports (the.3dl format read by After Effects), I see no problem loading one in 3D LUT Creator and further tweak it to achieve whatever results you want. Unfortunately browsing through the menus I haven't seen this possibility: you can export a LUT file but not import it. I guess it is because the program needs a source picture to build its transform, but I may be wrong.
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In automatic color grading you also transfer the luminance distribution and not only the colors. That helps achieving the transfer of looks: in 3D LUT Creator you can tune the luminance with a more traditional curve. 2 different approaches then. Maybe a suggestion to Oleg that he might want to consider: it would be nice to give the user a better view of the true color palette in the source image. Working on the palette itself instead of the total color space would make things easier. There are ways to extract a color palette from an image but it is more difficult to get a smoothly ordered one. It is possible though as the attached image shows: on the right a smooth palette of the 625 most important colors in the source image in the upper left.
To show that the palette does a good job at capturing the source colors, the bottom left image is the source image where all the colors have been changed to their closest color in the palette: the 2 images are very close. The colors in the palette are neatly arranged in color blobs smoothly blending into each other and as a bonus, the more a color is present in the image the bigger the blob, so you also have a kind of color histogram info. Now each blob could be individually graded by the process used by 3D LUT Creator and not only in hue, but also in saturation and value. If only the image colours are (re)presented in the palette, wouldn't that limit the options in the tweaking range of the colours? Maybe the inside of whole colour spectrum could be inhabited by the the image specific palette blobs you're suggesting / showing That's an idea, but the only changes you can see in 3D LUT Creator are the changes made to the image colors: out of gamut colors changes cannot be represented, so you would be working blindly, unless the program offers to supplement the source image with additional out-of-gamut color patches so that you see what your are doing. Since you can clearly see the grid points outside the gamut, showing, alongside the source image, an additional color patch for each one can be easily implemented.